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Fixed combatant duration for merged encounters. Fixed the EndTime property for some tables.
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\CompanionLogs\., where can be anything as long as it does not contain a period. The filename specification is as follows. When opening a main log file, ACT will search for matching files in a CompanionLogs folder relative to the main log file. This "pausing" is the same as adding another EndTime/StartTime in the middle of the encounter without physically splitting it it only affects duration and calculations that use it.Ī new experimental developer feature has been added to allow semi-synchronized alternate log files to be generated by plugins or external sources. This is similar to manually merging two encounters, where the duration is added together ((EndTimeA-StartTimeA)+(EndTimeB-StartTimeB)) rather than calculated from (EndTimeB-StartTimeA). If the new encounter/idle timer setting is higher than this setting, this setting will "pause"/trim the encounter duration when no hostile actions have been detected.
Act ffxiv download archive#
For other plugins, it's recommended that you haveĭownload this version as a self extracting archive to be run in ACT's preexisting folder.Īdded a new setting, "Number of seconds to wait after the last combat action to pause the encounter duration". NET Framework instead of only complainingĪbout not having it. Setting it to null/empty will re-enable.ĪCT now requires v4.6 of the. If EncounterData.SetAllies() is called, automatic ally detection will be disabled for that encounter. This can be used so that the View Logs window colors different log lines to specific colors based on the tectedType. The FormEncounterLogs class now has a LogTypeToColorMapping property. UncachedFileSave() no longer writes if the destination file already has that content(unless you use the overload method to force it). The purpose of this is moreĮfficient calculation of large encounters that may be changing whileīeing calculated. The -minimize flag will now affect the ActLoader form that shows the progress, but it is now incompatible with shortcuts that minimize it otherwise.Īdded FormActMain.AfterCombatActionDataLock property, used The Death Report should now be compatible withįractional seconds. Will use a different location calculation method that may work for more If theĬustom Trigger thread crashes, it will now automatically restart, butĪlso dump the queue that crashed it. Of the form names has changed, which may cause a config warning. No longer marquee animate while waiting for user input. When importing a log, the progress bar will Textbox/button to test these settings or to test TTS in general.Īdded RelativeTime column to the bottom level table that shows the time This is to correct how the TTS engine pronounces things. You may now add custom find/replaceĬorrections to change how the TTS engine sees certain words or phrases. You may now choose direct SAPI as a TTS method, though the volume The TTS options have been split out into a different configuration page. Live log parsing could potentially benefit from this depending on your Saturation during log file imports, but there may be situations where The most obvious effect of this is that log parsing may use up to 1-2Ĭores instead of only one. Adding data to encounters is being split from the log parsing threads.